About Unity

An introduction to unity

First of all you should all know that unity is a game engine. A game engine is a system made for the development of games. A game engine provides a graphic renderer, animation, scripting, AI, sound, a physics engine etc... .

Features 

An All-In-One Editor For Your Game
Unlike other game engines which come only in source code as a library that you link your game's source code to, developing in Unity makes use of the Unity Editor program. Think of it as a level editor as well as an object editor where you can edit values specific to your game, like player health, enemy damage, and so on.


A Scripting Environment
While the Unity engine is coded in C++, you will code your game in the scripting environment that Unity makes available using Mono, the open-source implementation of .NET. Code is created using either C#, Unityscript (a language based on Javascript), or Boo (a language based on Python). All scripts are compiled to native code and run nearly as fast as C++.


Streamlined Asset Pipeline
Unity supports all major file formats of images, including JPEG, PNG, and even Photoshop files, eliminating the need to save your Photoshop images into an intermediary file like PNG before it can be used by Unity. The same goes for 3d models: Unity can recognize 3d Studio Max's .max files, Maya's .mb files, Blender's .blend files, and more. In any case, Unity can also make use of FBX files. When you change your 3d model, just save your work and Unity will automatically detect the changes and update your entire project. For music, Unity supports .mp3, .ogg, .wav, .xm files, and more. Unity can also make use of TrueType Fonts with Unicode support.


Shaders
Unity supports up to Shader Model 3 and can make use of either Cg (NVIDIA's shading language) or GLSL (OpenGL's shading language). It also has a scripting language for tweaking fixed-function shaders called Shaderlab.


Physics
Unity makes use of NVIDIA PhysX to power its physics engine. Unity also comes with systems to make physically realistic cars, ragdoll characters, realistic cloth, etc.


Visual Effects
Unity has a built-in visual particle effects editor, and the Pro version comes with more effects like motion blur, depth-of-field, realtime ambient occlusion, realtime shadows, volumetric light (god rays), and more.


Networking (Multiplayer)
Unity allows you to turn your single-player game into a multiplayer game with its network library. The network library is based off RakNet, and is meant only for a handful of players. MMO setups, on the other hand, are possible through external 3rd party server software.With Mono, Unity supports .NET socket libraries, and can connect to ODBC connections. Unity also allows an easy way to load/transfer data to and from HTTP.


Terrain
Unity makes use of heightmap terrains, with texture splatting, mass-placing of trees, grass, bushes and other details. The terrain is deformable during run-time, for example, to make depressions on the ground where artillery strikes hit.


Broad Publishing Support
Unity can be used to create video-games for the desktop (Windows and Mac), mobile (iPhone, iPod touch, iPad and Android devices), in web browsers, or on current-generation consoles (Wii, Xbox 360, Playstation 3).


GUI System
Unity has a built-in GUI system with support for skinning, making use of cascading style-sheet concepts for its layouts. A few caveats are the fact that the current GUI system consumes too much resources and that it has no visual editor.


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